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If enemies are below that, definitely adopt a crouched stance, especially at daylight (the night is somewhat more forgiving). After this mission, if it's the first one you play after Main Ops 02, you'll be able to develop items for your ACC (chopper) and D-Horse. Regardless of what you feel like looking like, the doctor will not go with the surgery, and you'll be given another cutscene; this initial mission is about an hour long with cutscenes, which you shouldn't skip, so there will be a lot of these. There are 6 prisoners in the mission and all of them are scattered and there's no way to come across them unless you actually look for them. There's a big difference between knocking someone out with your tranquilizer and choking them out. After finishing Main Ops 24 and 25, the infection will break out on Mother Base. Take the injured soldier and carry him on your back as the five of you get through the swamp leading up to the LZ. Instead head to the exit to trigger yet another scene and afterwards, head to the exit, AGAIN. Being the first time through, you'll want to go for the other tank and the truck itself, but the Skulls make for a deadly set of foes. Of course, initially enemies will see you less well in the night, but due to the adaptive difficulty, they will often wear nightvision later in the game if you mostly operate at night (so it's a good idea to do the first few missions, which are relatively easy, at day). In the next hall, make your way to the end, but watch the windows; you can't be spotted by the helicopter's searchlight or it'll be instant game over. There's a settlement on top of the mountain and below it is an area heavily guarded. GMP is used in Mother Base operations, and you need it for expansions, equipment upgrades, field deliveries and so on. You should have the second cargo upgrade by now, which allows you to take the two resource containers here. Follow Ocelot's instructions and extract the soldier. Unprotected faces can be hit with a well-landed tranquilizer dart all the same, but this is considerably more difficult. The doctor will eventually explain that the world wants Big Boss dead and will ask you how you want to look after he performs plastic surgery on you to save your identity. Eliminate the Armored Vehicle Unit 07, 100. Be careful and slowly sweep the base, Fultoning everyone out to make things easier for you. The next mission you should try to play is Main Ops 10; skipping 08 and 09 will be a good idea for now. In the next room, hide underneath one of the beds directly to your left and wait for the guys to pass, then exit the room by the door on the other side. Once your staff arrives on Mother Base, it generally suffices to automatically assign them to one of the various facilities. If you have to shoot at any of these soldiers, go for their legs. Use your binoculars to identify all three comms dishes (on top of the buildings). 7. First scan all four of them with your binoculars. You do the math; that's 36 minutes real life time for 12 hours (or a full switch to day/night). The Soviet invasion of Afghanistan has brought a new edge to the Cold War, and i n 1984, a one-eyed man with a prosthetic arm appears in the country. Taking a shower also cleans off any blood on Big Boss's clothes that you might want to wash off. Here's a list of all the resources and their details: Another huge thing in Metal Gear Solid V: The Phantom Pain. Fultoning him out will result in him telling you where exactly the other soldier is.The second staff member is, as you'd expect, on the complete opposite side of the area. Eliminate The Armored Vehicle Unit 11, 104. More information on this is on the page dedicated to Afghanistan. Two engineers have gone missing after being deployed into the area. Hit the other child when he appears and continue to aim for the core in the chest. If you can't seem to get past that annoying sentry, or really want to burn a place down after being killed for the n-th time, you can use the Chicken Hat or call for air fire support respectively. If you think something has a little bit too much color for the desert, it probably can be picked up. Tranq him and get out of reach and fulton him. Inside the building where Miller is you can find a Cassette Tape (Koi no Yokushiryoku (Love Deterrence) and some resources. When you get out of Ghwandai with Kaz, instead of heading to the LZ provided to you, call the helicopter to another LZ to avoid the Skulls and leave without harm. Think you saw a colorful plant? - Extract two more people and develop the Cardboard Box. Indeed this is a good time to practice your sneaking skills, so dismount your horse and grab out your binoculars. Check in here every once in a while and grab some free stuff. They can be added to the R&D Team (which develops weapons and items), Support Unit (which support you in your missions) and a couple other. You'll also get a comment about this, along the lines of: "This is no time to be playing with animals." TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Ignore all this by moving across the top of the mountain to the north until you reach the east side of the Mountain Relay Base. Firing your darts in rapid succession speeds up the takedown process and does not involve any risk in raising the alert status (unless you are literally seen, but not by the darts themselves). Metal Gear Solid V: The Phantom Pain Chapter 1: Revenge Upon loading up the game for the first time, you'll be put into the first-person perspective of a man who just woke up in a hospital in Cyprus. We've already been here (if you did the Mission Tasks on Mission 1) so you may already know your way around here. Line the engineer with the hole and Fulton extract him. If you hit an enemy's body, it takes several rounds. There's not that many soldiers around here so its not that hard. As Primary Weapon, an Assault Rifle with suppressor is usually a good idea, as is having a Sniper Rifle (a little further on in the game). Your first few hours in the vastness of Metal Gear Solid 5: The Phantom Pain can be intimidating, but these 11 things to do first will help get you on the right track! If an enemy notices something completely out of the ordinary, such as destroyed gear, stunned guards, missing prisoners, switched-off power, loud gunfire, or a bullet hitting a wall nearby them just a little too close for comfort. Quiet will be put into a cell on the medical platform when you return to base. There are too many developments to describe here for an introductory section, but things like Stealth Camouflage are among the more interesting things. Use the landing zone on the left so you can more easily scale the slope upwards towards the main part of the barracks. Look for him inside a building in the back of the airport and kill or extract him to fulfill the objective, then leave however you see fit. I recommend you play through each mission without worrying to much about Mission Tasks or Ranks. Stand underneath the bridge so you can't be seen by either of them. Since he is highly likely to be responsible for the attack nine years ago, it's in your best interest to find him. For Metal Gear Solid V: The Phantom Pain on the PlayStation 4, Guide and Walkthrough by Absolute Steve. mission. These take off to the north towards Yakho Oboo Supply Outpost. Once you get back to Mother Base, a cutscene will play. The red marker indicating them will blink during this investigation period. Launchers require Common Metal which you'll find in abundance in the outposts you'll come across during your early missions. Your first target should be the four white canisters on its back, as these are explosive and will heavily damage Metal Gear. Sortie Prep is the screen that appears before each of your missions. You can also scan your personnel after calling the chopper to the helipad. Now's a good time to hop through the window of the main building and loot the place, but be sure to sneak very quietly around here, as there are more guards on the floor above you that might hear your footsteps. Instead the game being linear like the previous MGS games, Ground Zeroes follows the same formula Peace Walker did, with missions for each part of the story. Here's a list of their location: Once again, when you've developed the fulton that can carry vehicles, come back and do so. You'll want to take out the guards on top of these buildings, then take out one or two guards in the field, allowing you to move towards the main building much more easily. You get more of it by completing missions, finding Rough Diamonds, or sending recruits on Combat Employment missions. - A tranquilizer hit to an unprotected head guarantees an immediate takedown. - If it's night by now, you should easily be able to spot a glittering glimmer below the small table nearby. After doing so, calmly ride down underneath the bridge, and stand on the right side of it. The year is 1984 and the game follows Big "Venom Snake" Boss as he travels to Africa and Afghanistan to search to search those who are responsible for almost wiping out his forces as seen in the ending scene of Ground Zeroes . To make this a little more concrete and comprehensible, it also means the game will adapt depending on your (consequent) actions. The cargo you recovered will be found to be related to nukes, but not enough of a material to be for creating a nuke itself. If you wait for a little while, the chopper should move west, giving you enough time to move towards the west path leading up to the target location. If you have assist aim on, the reticle will directly go towards the fire guy so keep him at bay until you've reached the end of the mission. I recommend varying the missions at day and night so the enemy can't counter you and put more enemies up for guard. That's neat. Kaz will tell you about how things have been for him for the past nine years and his strong desire for revenge on Cipher and others responsible for the attack on Mother Base nearly a decade ago. The white suspicion icon only appears momentarily. Go down the stairs south of the helipad and reach the top of the elevator for a hidden cassette tape so you don't have to replay the mission to get the tape later. Indeed you are, and what good are dead bodies to you in that regard? Locate and mark her and call for a Supply Drop on top of her. Each mission was made to look like a TV series, where you get the credits at the beginning and at the end of it. Gun as Secondary Weapon. The enemy doesn't necessarily know where you are, but they're on the lookout. This first episode, the Prologue is used as a tutorial, but focused mainly on movement. You'll want to avoid using explosives as a distraction in general, but in rare situations it can be helpful to lure a great amount of guards toward an outer perimeter, to name one example. Land at the only LZ available and make your way to the Eastern Communications Post, which is northeast of your position. You can take: It also tells you the Buddy you're bringing, the vehicle (if you're taking one) and who are you playing as. If you go with C4, you'll be able to get farther away so you can leave the hot zone faster and finish the mission without having to deal with the alert caused after the explosion.

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